MSBuild in Visual Studio

.NET, Software Development January 7th, 2006

The MSBuild Team Blog featured a series of posts about integrating MSBuild with Visual Studio.
Here is the summary of these posts:

  • A New Series: MSBuild in Visual Studio
  • MSBuild in Visual Studio Part 1: Loading and Saving Project Files
  • MSBuild in Visual Studio Part 2: How the IDE Reads Properties
  • MSBuild in Visual Studio Part 3: How the IDE Writes Properties
  • MSBuild in Visual Studio Part 4: A Quiz on Project Escaping
  • MSBuild in Visual Studio Part 5: Quiz Answers, Round 1
  • MSBuild in Visual Studio Part 6: Quiz Answers, Round 2
  • MSBuild in Visual Studio Part 7: Reading Items From the Project File
  • MSBuild in Visual Studio Part 8: Writing Items To the Project File
  • MSBuild in Visual Studio Part 9: Compiling at Design-Time Using the In-Process Compiler
  • MSBuild in Visual Studio Part 10: What Does MSBuild Have To Do With Intellisense?
  • MSBuild in Visual Studio Part 11: Other Special Targets
  • MSBuild in Visual Studio Part 12: Compiling Inside Visual Studio
  • MSBuild in Visual Studio Part 13: The Three Custom Loggers

Tags: .net, MSBuild, Visual Studio

No Comments


  • FacebookFacebook
  • SkypeSkype
  • View Eran Kampf's profile on LinkedInLinkedIn

Recent Posts

  • Facebook, Hadoop and Hive
  • Yahoo Releases Its Own Hadoop Distribution
  • New Features for Amazon EC2 – Now You Can Truly Scale Applications
  • Introduction to MapReduce for .NET Developers
  • A Visit to Maraboo, Restaurants as Tribes in the Digital Age

Recent Comments

  • Gaby on How Do You Define “Good Code”?
  • ekampf on Introduction to MapReduce for .NET Developers
  • Paul Batum on Introduction to MapReduce for .NET Developers
  • ekampf on Introduction to MapReduce for .NET Developers
  • ekampf on Introduction to MapReduce for .NET Developers

Advertisement

  • About
  • Contact
  • Sitemap

Topics

Recommended Posts

Data-Driven WPF

  • Introduction
  • Stock DataModel Sample
  • Summary and Source Code
  • The DataModel

Developers' Kaizen

  • 99 Ways to Become a Better Developer
  • Are You Designing for Bigfoot?
  • How Do You Define “Good Code”?
  • Think before you code!

Duet Behind the Scenes

  • Bounded Items
  • Duet Behind the Scenes
  • Metadata Driven Solutions

Random Zen

  • Try a random post…
design » ericulous
  • Home
  • Sitemap
  • Contact
  • Feed