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	<title>DeveloperZen &#187; Game Development</title>
	<atom:link href="http://www.developerzen.com/category/development/gamedevelopment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.developerzen.com</link>
	<description>The essence of software development...</description>
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		<title>Managed Quake 3 Arena</title>
		<link>http://www.developerzen.com/2008/01/27/managed-quake-3-arena/</link>
		<comments>http://www.developerzen.com/2008/01/27/managed-quake-3-arena/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 07:00:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[Now that&#8217;s pretty cool&#8230;&#160; A .NET port of the Quake 3 Arena source code. Similar Posts: Developing a Robust Data Driven UI Using WPF &#8211; An Overdue Summary (and full source code) A Year&#8217;s Worth of Popular Posts Building an iPhone Application 99 Ways to Become a Better Developer Yahoo Releases Its Own Hadoop Distribution]]></description>
			<content:encoded><![CDATA[<p> Now that&#8217;s pretty cool&#8230;&nbsp; A <a href="http://gregs-blog.com/2008/01/22/update-quake-3-arena-net-port-is-done/trackback/">.NET port of the Quake 3 Arena source code</a>. </p>
<p> <a href="http://storage.developerzen.com/WindowsLiveWriter/ManagedQuake3Arena_980F/ManagedQuake3Screenshot_2.png"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="340" alt="ManagedQuake3Screenshot" src="http://storage.developerzen.com/WindowsLiveWriter/ManagedQuake3Arena_980F/ManagedQuake3Screenshot_thumb.png" width="438" border="0"></a> </p>
<p><strong>Similar Posts:</strong>
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<li><a href="http://www.developerzen.com/2009/06/11/yahoo-releases-its-own-hadoop-distribution/" rel="bookmark" title="June 11, 2009">Yahoo Releases Its Own Hadoop Distribution</a></li>
</ul>
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		</item>
		<item>
		<title>Game Design Documents &#8211; Real Industry Examples</title>
		<link>http://www.developerzen.com/2007/04/03/game-design-documents-real-industry-examples/</link>
		<comments>http://www.developerzen.com/2007/04/03/game-design-documents-real-industry-examples/#comments</comments>
		<pubDate>Tue, 03 Apr 2007 17:52:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>

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		<description><![CDATA[One of the things you rarely get to see, unless you&#8217;re working in the games industry, are design documents for commercial games. Of course, people publish design documents templates&#160;and write books and articles about game design. Al Lowe, who designed and development some of the best&#160;adventure games&#160;ever made (Leisure Suit Larry, Freddy Pharkas, &#8230;), has [...]]]></description>
			<content:encoded><![CDATA[<p><img height=240 src="http://storage.developerzen.com/fp-boxcover.jpg" width=177 align=right>
<p> One of the things you rarely get to see, unless you&#8217;re working in the games industry, are design documents for commercial games.<br /> Of course, people publish <a href="http://www.ihfsoft.com/">design documents templates</a>&nbsp;and write <a href="http://www.gamedev.net/reference/list.asp?categoryid=23">books and articles</a> about game design. </p>
<p> <a href="http://en.wikipedia.org/wiki/Al_Lowe">Al Lowe</a>, who designed and development some of the best&nbsp;adventure games&nbsp;ever made (<a href="http://en.wikipedia.org/wiki/Leisure_Suit_Larry">Leisure Suit Larry,</a> <a href="http://en.wikipedia.org/wiki/Freddy_Pharkas:_Frontier_Pharmacist">Freddy Pharkas,</a> &#8230;), has posted a series of <a href="http://www.allowe.com/gamedesign/index.htm">game design documents</a>&nbsp;for several of the adventure games he worked on at Sierra.<br /> It&#8217;s pretty cool to go over these documents and compare them with the actual shipped game, plus it gives some real good insight to game design&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=cc2b9474-ee5f-4fad-a067-86cbf95b6268" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampf&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2007%2f04%2f03%2fGameDesignDocumentsRealIndustryExamples.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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</ul>
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		<title>XNA Express &#8211; Microsoft to Enable User-Created Games on XBox360</title>
		<link>http://www.developerzen.com/2006/08/14/xna-express-microsoft-to-enable-user-created-games-on-xbox360/</link>
		<comments>http://www.developerzen.com/2006/08/14/xna-express-microsoft-to-enable-user-created-games-on-xbox360/#comments</comments>
		<pubDate>Mon, 14 Aug 2006 08:55:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,e7579b88-48ba-45f7-b3f9-3b7ac8c7788f.aspx</guid>
		<description><![CDATA[Its already all over the news, Microsoft is releasing an express edition of its XNA toolkit targeted at the hobbyist game developers. Here&#8217;s a collection of news posts about the topic: http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx http://www.gamespot.com/news/6155590.html?tag=latestnews;title;1 http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/ http://www.gamasutra.com/php-bin/news_index.php?story=10458 http://today.reuters.com/news/articlenews.aspx?type=technologyNews&#38;storyID=2006-08-14T054006Z_01_N13196180_RTRUKOC_0_US-MEDIA-MICROSOFT.xml&#38;WTmodLoc=Home-C5-technologyNews-3 http://seattlepi.nwsource.com/business/281098_software14.html http://news.digitaltrends.com/talkback138.html http://www.washingtonpost.com/wp-dyn/content/article/2006/08/14/AR2006081400002.html http://www.nytimes.com/2006/08/14/technology/14game.html?ref=business http://news.com.com/Play+your+own+Xbox+game/2100-1043_3-6104939.html http://www.wjla.com/news/stories/0806/352510.html http://arstechnica.com/news.ars/post/20060813-7490.html http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/08/13/national/a210122D44.DTL http://www.sunherald.com/mld/sunherald/news/breaking_news/15267974.htm You can also sign-up for the beta here: https://connect.microsoft.com/site/sitehome.aspx?SiteID=226 Technorati [...]]]></description>
			<content:encoded><![CDATA[<p> Its already all over the news, Microsoft is releasing an express edition of its XNA toolkit targeted at the hobbyist game developers. <br /> Here&#8217;s a collection of news posts about the topic: </p>
<p> <a href="http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx">http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx</a> <br /> <a href="http://www.gamespot.com/news/6155590.html?tag=latestnews;title;1">http://www.gamespot.com/news/6155590.html?tag=latestnews;title;1</a> <br /> <a href="http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/">http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/</a> <br /> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10458">http://www.gamasutra.com/php-bin/news_index.php?story=10458</a> <br /> <a href="http://today.reuters.com/news/articlenews.aspx?type=technologyNews&amp;storyID=2006-08-14T054006Z_01_N13196180_RTRUKOC_0_US-MEDIA-MICROSOFT.xml&amp;WTmodLoc=Home-C5-technologyNews-3">http://today.reuters.com/news/articlenews.aspx?type=technologyNews&amp;storyID=2006-08-14T054006Z_01_N13196180_RTRUKOC_0_US-MEDIA-MICROSOFT.xml&amp;WTmodLoc=Home-C5-technologyNews-3</a> <br /> <a href="http://seattlepi.nwsource.com/business/281098_software14.html">http://seattlepi.nwsource.com/business/281098_software14.html</a> <br /> <a href="http://news.digitaltrends.com/talkback138.html">http://news.digitaltrends.com/talkback138.html</a> <br /> <a href="http://www.washingtonpost.com/wp-dyn/content/article/2006/08/14/AR2006081400002.html">http://www.washingtonpost.com/wp-dyn/content/article/2006/08/14/AR2006081400002.html</a> <br /> <a href="http://www.nytimes.com/2006/08/14/technology/14game.html?ref=business">http://www.nytimes.com/2006/08/14/technology/14game.html?ref=business</a> <br /> <a href="http://news.com.com/Play+your+own+Xbox+game/2100-1043_3-6104939.html">http://news.com.com/Play+your+own+Xbox+game/2100-1043_3-6104939.html</a> <br /> <a href="http://www.wjla.com/news/stories/0806/352510.html">http://www.wjla.com/news/stories/0806/352510.html</a> <br /> <a href="http://arstechnica.com/news.ars/post/20060813-7490.html">http://arstechnica.com/news.ars/post/20060813-7490.html</a> <br /> <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/08/13/national/a210122D44.DTL">http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2006/08/13/national/a210122D44.DTL</a> <br /> <a href="http://www.sunherald.com/mld/sunherald/news/breaking_news/15267974.htm">http://www.sunherald.com/mld/sunherald/news/breaking_news/15267974.htm</a>  </p>
<p> 
<p> You can also sign-up for the beta here: <a href="https://connect.microsoft.com/site/sitehome.aspx?SiteID=226">https://connect.microsoft.com/site/sitehome.aspx?SiteID=226</a> </p>
<p class="zoundry_bw_tags"> <!-- Tag links generated by Zoundry Blog Writer. Do not manually edit. http://www.zoundry.com --> <span class="ztags"><span class="ztagspace">Technorati</span> : <a href="http://technorati.com/tag/DirectX" class="ztag" rel="tag">DirectX</a>, <a href="http://technorati.com/tag/Microsoft" class="ztag" rel="tag">Microsoft</a>, <a href="http://technorati.com/tag/XBox" class="ztag" rel="tag">XBox</a>, <a href="http://technorati.com/tag/XNA" class="ztag" rel="tag">XNA</a></span> <br /> <span class="ztags"><span class="ztagspace">Del.icio.us</span> : <a href="http://del.icio.us/tag/DirectX" class="ztag" rel="tag">DirectX</a>, <a href="http://del.icio.us/tag/Microsoft" class="ztag" rel="tag">Microsoft</a>, <a href="http://del.icio.us/tag/XBox" class="ztag" rel="tag">XBox</a>, <a href="http://del.icio.us/tag/XNA" class="ztag" rel="tag">XNA</a></span> <br /> <span class="ztags"><span class="ztagspace">Ice Rocket</span> : <a href="http://blogs.icerocket.com/tag/DirectX" class="ztag" rel="tag">DirectX</a>, <a href="http://blogs.icerocket.com/tag/Microsoft" class="ztag" rel="tag">Microsoft</a>, <a href="http://blogs.icerocket.com/tag/XBox" class="ztag" rel="tag">XBox</a>, <a href="http://blogs.icerocket.com/tag/XNA" class="ztag" rel="tag">XNA</a></span> </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=e7579b88-48ba-45f7-b3f9-3b7ac8c7788f" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampf&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2006%2f08%2f14%2fXNAExpressMicrosoftToEnableUserCreatedGamesOnXBox360.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<item>
		<title>MDXInfo</title>
		<link>http://www.developerzen.com/2006/01/13/mdxinfo/</link>
		<comments>http://www.developerzen.com/2006/01/13/mdxinfo/#comments</comments>
		<pubDate>Thu, 12 Jan 2006 23:13:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,d53e767a-6072-4f0b-924d-8d9352719e1c.aspx</guid>
		<description><![CDATA[MDXInfo is a new site created by DirectX enthusiasts containing articles, tutorials and resources about Microsoft&#8217;s Managed DirectX. From the site&#8217;s main page: &#8220;&#8230;Managed DirectX needs some more momentum so we figured to contribute a bit to this by providing these resources for working with it. Our aim for MDX info is to make it [...]]]></description>
			<content:encoded><![CDATA[<p> <a href="http://www.mdxinfo.com/">MDXInfo</a> is a new site created by DirectX enthusiasts containing articles, tutorials and resources about Microsoft&#8217;s Managed DirectX. From the site&#8217;s main page: </p>
<blockquote><p> &#8220;&#8230;Managed DirectX needs some more momentum so we figured to contribute a bit to this by providing these resources for working with it. </p>
<p> Our aim for MDX info is to make it a one-stop resource for all things MDX.&#8221; </p></blockquote>
<p> I think its a blessed intiative. Go there and check it out&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=d53e767a-6072-4f0b-924d-8d9352719e1c" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2006%2f01%2f12%2fMDXInfo.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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</ul>
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		<title>JPGL Graphics Engine</title>
		<link>http://www.developerzen.com/2006/01/06/jpgl-graphics-engine/</link>
		<comments>http://www.developerzen.com/2006/01/06/jpgl-graphics-engine/#comments</comments>
		<pubDate>Fri, 06 Jan 2006 19:43:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sharp3D.Math]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,37ff33eb-2e29-4818-aca8-4f1a52a2d51f.aspx</guid>
		<description><![CDATA[A graphics engine written in C# and OpenGL which uses Sharp3D.Math can be found at http://www.jordodesigns.com/jpgl.html. From the web site: JPGL is a graphics engine coded in C# using the OpenGL graphics API. The engine is partially based off the CSS450/451 graphics library, which is written in C++ and uses Direct3D. There are some major [...]]]></description>
			<content:encoded><![CDATA[<p> A graphics engine written in C# and OpenGL which uses Sharp3D.Math can be found at <a href="http://www.jordodesigns.com/jpgl.html">http://www.jordodesigns.com/jpgl.html.</a> </p>
<p> From the web site: </p>
<blockquote><p>JPGL is a graphics engine coded in C# using the OpenGL graphics API. The engine is partially based off the CSS450/451 graphics library, which is written in C++ and uses Direct3D. There are some major structural diversions from the CSS450/451 library, mainly to accommodate a more modular design &#8211; allowing for transparent interchangeability in three layers within the graphics engine.</p></blockquote>
<blockquote><p>The default implementation of JPGL provides an OpenGL graphics API layer. Included features are:
<ul>
<li> scene graph/node object</li>
<li> 2D and 3D shape primitives</li>
<li> camera object</li>
<li> light objects</li>
<li> a GLSL shader implementation</li>
<li> textures</li>
<li> materials (with ability to load from Wavefront .MTL file)</li>
<li> transformation object</li>
<li> Wavefront .OBJ model importer</li>
<li> screenshot support</li>
<li> support for multiple OpenGL contexts</li>
<li> OpenGL display list caching for selected drawing</li>
<li> geometry data is shared between all shape primitives of same type</li>
<li> dynamically deformable mesh object</li>
<li> loft object (lofts from one profile line to another)</li>
<li> particle system object with OpenGL PointSprite extension support</li>
<li> vector, matrix, and quaternion wrappers (using Sharp3D.Math underneath)</li>
</ul>
</blockquote>
<p><img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=37ff33eb-2e29-4818-aca8-4f1a52a2d51f" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2006%2f01%2f06%2fJPGLGraphicsEngine.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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<li><a href="http://www.developerzen.com/2009/12/15/the-new-google-app-engine-blobstore-api-first-thoughts/" rel="bookmark" title="December 15, 2009">The New Google App Engine Blobstore API &#8211; First Thoughts</a></li>
<li><a href="http://www.developerzen.com/2009/04/15/developing-a-robust-data-driven-ui-using-wpf-an-overdue-summary-and-full-source-code/" rel="bookmark" title="April 15, 2009">Developing a Robust Data Driven UI Using WPF &ndash; An Overdue Summary (and full source code)</a></li>
<li><a href="http://www.developerzen.com/2008/08/13/scaling-web-application-recommended-readings/" rel="bookmark" title="August 13, 2008">Scaling Web Application &#8211; Recommended Readings</a></li>
<li><a href="http://www.developerzen.com/2008/09/02/google-chrome-is-google-replacing-my-os-again/" rel="bookmark" title="September 2, 2008">Is Google Replacing My OS Again?!</a></li>
</ul>
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		<title>New WildMagic Version</title>
		<link>http://www.developerzen.com/2005/09/22/new-wildmagic-version/</link>
		<comments>http://www.developerzen.com/2005/09/22/new-wildmagic-version/#comments</comments>
		<pubDate>Thu, 22 Sep 2005 11:56:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,0be136e1-4eef-4212-be71-e959a7608ab7.aspx</guid>
		<description><![CDATA[A new update for the Wild Magic library has been recently released. The library a commercial-quality game engine and is the companion source code to the book 3D Game Engine Architecture: Engineering Real-Time Applications written by David Eberly. The source code is available publically and contains numerous 3D real-time graphics algorithms, including collision-detection, distance calculations, [...]]]></description>
			<content:encoded><![CDATA[<p>A new update for the <a href="http://www.geometrictools.com/" target="_blank">Wild Magic library</a> has been recently released. The library a commercial-quality game engine and is the companion source code to the book <a href="http://www.amazon.com/exec/obidos/tg/detail/-/1558605932/qid=1127386439/sr=8-1/ref=pd_bbs_1/103-3531529-2422265?v=glance&amp;s=books&amp;n=507846">3D Game Engine Architecture: Engineering Real-Time Applications</a> written by David Eberly. <br /> The source code is available publically and contains numerous 3D real-time graphics algorithms, including collision-detection, distance calculations, numerical analysis, and image processing, in addition to a comprehensive mathematics library. The book is highly recommended and is an excellent opportunity to support the author for providing such high-quality code.</p>
<p> You can watch the release notes <a href="http://www.geometrictools.com/ZipFiles/WildMagic3p5ReleaseNotes.pdf">here</a>.<br /> 
</p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=0be136e1-4eef-4212-be71-e959a7608ab7" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f09%2f22%2fNewWildMagicVersion.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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<li><a href="http://www.developerzen.com/2009/12/15/the-new-google-app-engine-blobstore-api-first-thoughts/" rel="bookmark" title="December 15, 2009">The New Google App Engine Blobstore API &#8211; First Thoughts</a></li>
<li><a href="http://www.developerzen.com/2009/10/29/building-an-iphone-application/" rel="bookmark" title="October 29, 2009">Building an iPhone Application</a></li>
<li><a href="http://www.developerzen.com/2009/05/06/introduction-to-mapreduce-for-net-developers/" rel="bookmark" title="May 6, 2009">Introduction to MapReduce for .NET Developers</a></li>
<li><a href="http://www.developerzen.com/2009/04/15/developing-a-robust-data-driven-ui-using-wpf-an-overdue-summary-and-full-source-code/" rel="bookmark" title="April 15, 2009">Developing a Robust Data Driven UI Using WPF &ndash; An Overdue Summary (and full source code)</a></li>
<li><a href="http://www.developerzen.com/2008/08/13/is-amazons-kindle-the-new-ipod/" rel="bookmark" title="August 13, 2008">Is Amazon&#8217;s Kindle The New iPod?</a></li>
</ul>
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		<title>DirectX 9 To Get a Significant Upgrade</title>
		<link>http://www.developerzen.com/2005/09/06/directx-9-to-get-a-significant-upgrade/</link>
		<comments>http://www.developerzen.com/2005/09/06/directx-9-to-get-a-significant-upgrade/#comments</comments>
		<pubDate>Tue, 06 Sep 2005 00:50:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,db778139-ce0b-49c1-89a8-dda7cca0dac9.aspx</guid>
		<description><![CDATA[Another interesting post at the inquirer&#8230; I didn&#8217;t expect any significant change to DirectX before DirectX10\WGF (Vista). It seemed the DirectX team&#8217;s main focus&#160; in the DirectX9 updates was on tools etc. but according to this article, DirectX9 will get a significant core upgrade featuring Shader Model 4.0 support. Should be interesting&#8230; I wonder if [...]]]></description>
			<content:encoded><![CDATA[<p> Another interesting <a href="http://theinquirer.net/?article=25937">post at the inquirer</a>&#8230; </p>
<p> I didn&#8217;t expect any significant change to DirectX before DirectX10\WGF (Vista).<br /> It seemed the DirectX team&#8217;s main focus&nbsp; in the DirectX9 updates was on tools etc. but according to this article, DirectX9 will get a significant core upgrade featuring Shader Model 4.0 support. </p>
<p> Should be interesting&#8230; I wonder if they&#8217;ll invite me to the beta program (if there will be one)&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=db778139-ce0b-49c1-89a8-dda7cca0dac9" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f09%2f06%2fDirectX9ToGetASignificantUpgrade.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>flipCode has Closed its Doors</title>
		<link>http://www.developerzen.com/2005/09/02/flipcode-has-closed-its-doors/</link>
		<comments>http://www.developerzen.com/2005/09/02/flipcode-has-closed-its-doors/#comments</comments>
		<pubDate>Fri, 02 Sep 2005 20:34:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,094f9e94-5a65-4733-8e9c-703a2a5418ea.aspx</guid>
		<description><![CDATA[After a long period of inactivity the announcement finally came: &#8220;After more than six and a half years of game development goodness, flipCode is closing its doors. We are no longer accepting submissions of articles, images, news, etc.&#8221; I guess this marks the end of an era&#8230; flipcode.Com has always been my favorite resource when [...]]]></description>
			<content:encoded><![CDATA[<p> After a long period of inactivity the announcement finally came: </p>
<p> <br />
<blockquote> 
<p> &#8220;After more than six and a half years of game development goodness, flipCode is closing its doors. We are no longer accepting submissions of articles, images, news, etc.&#8221; </p>
</blockquote>
<p> 
<p> I guess this marks the end of an era&#8230; flipcode.Com has always been my favorite resource when it came to game development and it even used to be my homepage host not so long ago (<a href="http://tentacle.flipcode.com/">http://tentacle.flipcode.com</a>). You can read the full announcement at <a href="http://www.flipcode.com">flipCode.com</a>. </p>
<p> 
<p> Kurt did not supply any reason for closing down the site but I guess he just doesn&#8217;t have the time for it anymore&#8230; All there is left to do is wish him luck in his future endeavors&#8230; Good luck Kurt <img alt=":-)" src="smilies/happy.gif"> </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=094f9e94-5a65-4733-8e9c-703a2a5418ea" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f09%2f02%2fflipCodeHasClosedItsDoors.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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</ul>
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		<title>Quake 3 Arena sources released!</title>
		<link>http://www.developerzen.com/2005/08/23/quake-3-arena-sources-released/</link>
		<comments>http://www.developerzen.com/2005/08/23/quake-3-arena-sources-released/#comments</comments>
		<pubDate>Tue, 23 Aug 2005 09:46:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,716ef181-2473-4551-990e-a73635f5ed9c.aspx</guid>
		<description><![CDATA[John Carmack announced at his Quakecon 2005 keynote that the Quake 3 Arena source code would soon be released. Today it was released (under GPL license)! And it is availble here&#8230; Similar Posts: Yahoo Releases Its Own Hadoop Distribution 3 Takeaways from the Apple iPad Launch Developing a Robust Data Driven UI Using WPF &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p> John Carmack announced at his Quakecon 2005 keynote that the Quake 3 Arena source code would soon be released.<br /> Today it was released (under GPL license)! And it is availble <a href="http://www.shacknews.com/onearticle.x/38305">here</a>&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=716ef181-2473-4551-990e-a73635f5ed9c" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f08%2f23%2fQuake3ArenaSourcesReleased.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>Meltdown 2005 Presentations</title>
		<link>http://www.developerzen.com/2005/08/14/meltdown-2005-presentations/</link>
		<comments>http://www.developerzen.com/2005/08/14/meltdown-2005-presentations/#comments</comments>
		<pubDate>Sat, 13 Aug 2005 21:31:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,cf77afb0-e795-4b06-b6b0-1bf5a9595a08.aspx</guid>
		<description><![CDATA[Just notices on MSDN&#8217;s DirectX developers center&#160;that the Meltdown2005 presentation are availble for download. You can download them directly from this link. Although not technical, be sure to check out &#8220;Publisher Business Track&#8221; presentations which are quite interesting&#8230; Similar Posts: Microsoft&#8217;s Next Killer OS is&#8230; SharePoint? High Performance at Massive Scale &#8211; Lessons learned at [...]]]></description>
			<content:encoded><![CDATA[<p> Just notices on MSDN&#8217;s <a href="http://msdn.microsoft.com/directx/">DirectX developers center</a>&nbsp;that the Meltdown2005 presentation are availble for download. </p>
<p> You can download them directly from <a href="http://msdn.microsoft.com/isapi/CTRedir.asp?type=CT&amp;source=MSDN&amp;sPage=WP_Dev_Center_Headlines_2F189686-9EAA-4CC8-B432-9636183F4935|Dev_Center_Headlines||Meltdown%202005%20Presentations&amp;tPage=http://go.microsoft.com/fwlink/?linkid=50758&amp;clcid=0x409">this link</a>. </p>
<p> Although not technical, be sure to check out &#8220;Publisher Business Track&#8221; presentations which are quite interesting&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=cf77afb0-e795-4b06-b6b0-1bf5a9595a08" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f08%2f13%2fMeltdown2005Presentations.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>GameArtArt.com</title>
		<link>http://www.developerzen.com/2005/08/11/gameartartcom/</link>
		<comments>http://www.developerzen.com/2005/08/11/gameartartcom/#comments</comments>
		<pubDate>Wed, 10 Aug 2005 22:39:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,fff4421e-8197-4db5-875c-4e381e2b5c6c.aspx</guid>
		<description><![CDATA[A group of indie game developers worried about the future of gaming has launched GamesAreArt.com. Welcome to this brand new site. Here it&#8217;s your home to discuss games as a cultural movement, games as an artistic revolution, games as your creative obsession or games just as games. Developers and Gamers of the World, Unite! GamesAreArt.com [...]]]></description>
			<content:encoded><![CDATA[<p> A group of indie game developers worried about the future of gaming has launched <a href="http://www.gamesareart.com/">GamesAreArt.com</a>. </p>
<blockquote><p>Welcome to this brand new site. Here it&#8217;s your home to discuss games as a cultural movement, games as an artistic revolution, games as your creative obsession or games just as games. <br /> Developers and Gamers of the World, Unite! GamesAreArt.com is born. </p></blockquote>
<p><img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=fff4421e-8197-4db5-875c-4e381e2b5c6c" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f08%2f10%2fGameArtArtcom.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>Windows Vista for Gamers</title>
		<link>http://www.developerzen.com/2005/08/03/windows-vista-for-gamers/</link>
		<comments>http://www.developerzen.com/2005/08/03/windows-vista-for-gamers/#comments</comments>
		<pubDate>Tue, 02 Aug 2005 23:00:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Vista]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,86687b8c-bc89-443d-b750-a7fa34182062.aspx</guid>
		<description><![CDATA[Extremetech.com features an article about the Windows Vista presentation for game developers given at Microsoft&#8217;s Meltdown convention. DirectX 10, the Vista Game Explorer and Vista&#8217;s WinSAT tools are discussed&#8230; In brief: Windows Game Explorer allows easy brwosing through installed games (Media Player style) rather than going through the usual Programs-&#62;Some Publisher-&#62;SomeGame&#8230; WinSAT (Windows System Assessment [...]]]></description>
			<content:encoded><![CDATA[<p> Extremetech.com features an article about the Windows Vista presentation for game developers given at Microsoft&#8217;s Meltdown convention. </p>
<p> <a href="http://www.extremetech.com/article2/0,1697,1841218,00.asp">DirectX 10, the Vista Game Explorer and Vista&#8217;s WinSAT tools</a> are discussed&#8230; </p>
<p> In brief: </p>
<ul>
<li> <strong>Windows Game Explorer</strong> allows easy brwosing through installed games (Media Player style) rather than going through the usual Programs-&gt;Some Publisher-&gt;SomeGame&#8230;</li>
<li> <strong>WinSAT</strong> (<font face="Arial">Windows System Assessment Tool) is a function that analyzes your PC&#8217;s performance and stores the data in a protected system file, so that the OS and applications can enable or disable features appropriately. This can be used by game developers&nbsp;set the game&#8217;s performance and details level etc. according to the performance test results performed by WinSAT.</font> </li>
<li> <font face="Arial"><strong>DirectX 10</strong></font> </li>
<ul>
<li> <font face="Arial">Revised API. Almost completelly rewritten.</font> </li>
<li> <font face="Arial">Strict hardware requirements</font> </li>
<li> <font face="Arial">New &#8220;geometry shaders&#8221; which operates on entire primitives (dots, lines, triangles&#8230;) rather than single vertices.</font> </li>
</ul>
</ul>
<p> <font face="Arial">Bottom line is that Microsoft is not ditching the PC as a gaming platform because of Xbox 360&#8230;</font> </p>
<p><strong>Similar Posts:</strong>
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<li><a href="http://www.developerzen.com/2008/10/30/microsoft-calls-openid-a-de-facto-login-standard/" rel="bookmark" title="October 30, 2008">Microsoft calls OpenID a De Facto Login Standard</a></li>
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		<title>The Game Programming Wiki Celebrates Its One Year Anniversary!</title>
		<link>http://www.developerzen.com/2005/08/03/the-game-programming-wiki-celebrates-its-one-year-anniversary/</link>
		<comments>http://www.developerzen.com/2005/08/03/the-game-programming-wiki-celebrates-its-one-year-anniversary/#comments</comments>
		<pubDate>Tue, 02 Aug 2005 22:35:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,5e51e264-4644-4868-9fd3-92821a4f976e.aspx</guid>
		<description><![CDATA[The Game Programming Wiki just turned one year of age today! Visit the anniversary page&#160; to see some usage statistics&#8230; Similar Posts: Migrating from dasBlog to WordPress Google&#8217;s New Behavioral Ad Targeting Should be Excellent for All Scaling Web Application &#8211; Recommended Readings Is Amazon&#8217;s Kindle The New iPod? Keep Believing!]]></description>
			<content:encoded><![CDATA[<p> <a href="http://www.gpwiki.org/">The Game Programming Wiki</a> just turned one year of age today! </p>
<p> Visit the <a href="http://www.gpwiki.org/index.php/GPWiki-Anniversaries#Games_Released">anniversary page</a>&nbsp; to see some usage statistics&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=5e51e264-4644-4868-9fd3-92821a4f976e" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f08%2f02%2fTheGameProgrammingWikiCelebratesItsOneYearAnniversary.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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<li><a href="http://www.developerzen.com/2008/08/13/scaling-web-application-recommended-readings/" rel="bookmark" title="August 13, 2008">Scaling Web Application &#8211; Recommended Readings</a></li>
<li><a href="http://www.developerzen.com/2008/08/13/is-amazons-kindle-the-new-ipod/" rel="bookmark" title="August 13, 2008">Is Amazon&#8217;s Kindle The New iPod?</a></li>
<li><a href="http://www.developerzen.com/2008/10/11/keep-believing/" rel="bookmark" title="October 11, 2008">Keep Believing!</a></li>
</ul>
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		<title>Xbox 360 &#8211; The Making of A Video Game Console Interface</title>
		<link>http://www.developerzen.com/2005/07/31/xbox-360-the-making-of-a-video-game-console-interface/</link>
		<comments>http://www.developerzen.com/2005/07/31/xbox-360-the-making-of-a-video-game-console-interface/#comments</comments>
		<pubDate>Sat, 30 Jul 2005 21:50:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[designinteract.com&#160; features a very interesting article about the UI design process of Microsoft&#8217;s Xbox 360. &#8220;Taking two years to design an interface may sound like a long time, but not when it’s for a media product. For the iPods and Tivos of the world, the difference between success and failure often lies in how quickly [...]]]></description>
			<content:encoded><![CDATA[<p> designinteract.com&nbsp; features a very interesting article about the UI design process of Microsoft&#8217;s Xbox 360. </p>
<p> &#8220;Taking two years to design an interface may sound like a long time, but not when it’s for a media product. For the iPods and Tivos of the world, the difference between success and failure often lies in how quickly a person can learn the interface and begin using the device. As a result, such projects have lengthy timelines and budgets that would astonish the average Web designer&#8230;&#8221; </p>
<p> Read the full article <a href="http://www.designinteract.com/features/xbox/">here</a>&#8230; </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=655e10a7-335f-46d1-9e79-6ae461d86ba1" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f07%2f30%2fXbox360TheMakingOfAVideoGameConsoleInterface.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>Microsoft DirectX Slides from the Game Developers Conference 2005</title>
		<link>http://www.developerzen.com/2005/03/18/microsoft-directx-slides-from-the-game-developers-conference-2005/</link>
		<comments>http://www.developerzen.com/2005/03/18/microsoft-directx-slides-from-the-game-developers-conference-2005/#comments</comments>
		<pubDate>Fri, 18 Mar 2005 12:24:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

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		<description><![CDATA[Get them here: Game Developers Conference 2005 This download includes presentations given by the Windows gaming and graphics team at the Game Developers Conference 2005. Included is the Microsoft DirectX Developer Day content and the High-Level Shader Language (HLSL) Workshop content. Besides the HLSL Workshop content mentioned above it also contains an introduction to Visual [...]]]></description>
			<content:encoded><![CDATA[<p>Get them here:<br />
<blockquote>
<p> <a title=http://www.microsoft.com/downloads/details.aspx?FamilyID=8e9d5a43-a045-4ed8-99ae-09f3d69211ee&amp;DisplayLang=en href="http://www.microsoft.com/downloads/details.aspx?FamilyID=8e9d5a43-a045-4ed8-99ae-09f3d69211ee&amp;DisplayLang=en">Game Developers Conference 2005</a> <br /> This download includes presentations given by the Windows gaming and graphics team at the Game Developers Conference 2005. Included is the Microsoft DirectX Developer Day content and the High-Level Shader Language (HLSL) Workshop content. </p>
</blockquote>
<p> Besides the HLSL Workshop content mentioned above it also contains an introduction to Visual Studio 2005 features (especially C++ compiler optimizations), Advanced PTR, Best Practices and more&#8230;. </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=a600fd6d-fb17-4aff-ae0a-78b62ef2f278" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f03%2f18%2fMicrosoftDirectXSlidesFromTheGameDevelopersConference2005.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>New DirectX Developers Center on MSDN</title>
		<link>http://www.developerzen.com/2005/03/17/new-directx-developers-center-on-msdn/</link>
		<comments>http://www.developerzen.com/2005/03/17/new-directx-developers-center-on-msdn/#comments</comments>
		<pubDate>Thu, 17 Mar 2005 07:10:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

		<guid isPermaLink="false">http://www.ekampf.com/blog/PermaLink,guid,35806f1d-0be9-4fc2-9ee4-fccfa587f52a.aspx</guid>
		<description><![CDATA[Microsoft&#8217;s MSDN site features the new DirectX developers center which now looks and feels like the other developers center on the site. Check it out at: http://msdn.microsoft.com/directx/ Similar Posts: Microsoft calls OpenID a De Facto Login Standard Microsoft&#8217;s Next Killer OS is&#8230; SharePoint? Building an iPhone Application Microsoft Updates Its Windows Live Services November 5th [...]]]></description>
			<content:encoded><![CDATA[<p> Microsoft&#8217;s MSDN site features the new DirectX developers center which now looks and feels like the other developers center on the site. </p>
<p> Check it out at: <a href="http://msdn.microsoft.com/directx/"><font color=#6666cc>http://msdn.microsoft.com/directx/</font></a> </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=35806f1d-0be9-4fc2-9ee4-fccfa587f52a" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f03%2f17%2fNewDirectXDevelopersCenterOnMSDN.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>DirectX February 2005 release</title>
		<link>http://www.developerzen.com/2005/02/10/directx-february-2005-release/</link>
		<comments>http://www.developerzen.com/2005/02/10/directx-february-2005-release/#comments</comments>
		<pubDate>Thu, 10 Feb 2005 10:39:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

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		<description><![CDATA[Microsoft have announced the latest update to the DirectX SDK. You can download the it from here. From the microsoft&#8217;s web : The DirectX® Team is pleased to announce the final release of DirectX 9.0 SDK Update (February 2005)! This SDK release contains the first release of D3DX as a Dynamic Link Library, new graphics [...]]]></description>
			<content:encoded><![CDATA[<p> Microsoft have announced the latest update to the DirectX SDK. <br /> You can download the it from <a title=http://www.microsoft.com/downloads/details.aspx?FamilyId=77960733-06E9-47BA-914A-844575031B81 href="http://www.microsoft.com/downloads/details.aspx?FamilyId=77960733-06E9-47BA-914A-844575031B81">here</a>. </p>
<p> From the microsoft&#8217;s web : </p>
<p> The DirectX® Team is pleased to announce the final release of DirectX 9.0 SDK Update (February 2005)!<br /> <font face="Trebuchet MS" size=2><span style="FONT-FAMILY: Verdana">This SDK release contains the first release of D3DX as a Dynamic Link Library, new graphics samples, new\updated technical articles, enhanced tools and updated documentation<font color=navy><span style="COLOR: navy">.&nbsp; </span></font>Below are highlights of what is new in this SDK release.&nbsp; For a complete list of updates, please refer to the SDK Documentation &#8220;What&#8217;s News&#8221; sections.</span></font><font face=Verdana size=2> </p>
<p> <i><u><b>SDK:</b></u></i> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">Windows 2000 is no longer a supported platform for the SDK. </span> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">All of the DirectShow components (Header, Libs, Utilities, Tools, and Samples) were moved to the extras folder. </span> </p>
<p> <b><span style="FONT-SIZE: 10pt; COLOR: black; FONT-STYLE: italic; FONT-FAMILY: Verdana; TEXT-DECORATION: underline">New Samples and Technical Articles:</span></b> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">New &#8220;Top Issues for Windows Titles&#8221; article </span> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">New PRTCmdLine sample </span> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">New Managed HDRFormat sample </span> <br /> • <span dir=ltr style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">Updated &#8220;Install-on-Demand for Games&#8221; and &#8220;Gaming with Least-Privileged User Accounts&#8221; with information about patching </span> </p>
<p> <u><i><b>Tool Updates</b></i></u> <br /> Enhancements to PIX have been made:<br /> • <span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">You can now capture the Microsoft Direct3D calls made by a single frame of your application and play them back within PIX. </span> <br /> •&nbsp; <span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">When grabbing screenshots: </span> <br /> &nbsp;&nbsp;&nbsp; &#8211; You can append an incrementing number, or the current frame number, to the screenshot filename. <br /> &nbsp;&nbsp;&nbsp; &#8211; You can specify whether to overwrite existing image files with the same filename. <br /> &nbsp;&nbsp;&nbsp; &#8211; You can specify whether to show or hide the mouse cursor in the screenshot.<br /> • New command-line options are available to:<br /> &nbsp;&nbsp;&nbsp; &#8211; Convert a .PIXRun file to a .csv format that can be read by Microsoft. <br /> &nbsp;&nbsp;&nbsp; &#8211; Save an exclusive-or comparison of two images to a file.</p>
<p> <u><i><b>D3DX:</b></i></u> <br /> <b>Precomputed Radiance Transfer</b> <br /> The precomputed radiance transfer (PRT) system has been enhanced: <br /> • New fast raytracing methods have been added for direct computation of ray/mesh intersections against a simulation scene. <br /> • GPU-accelerated direct-lighting computation now supports normal maps. </p>
<p> <b>Math Library</b> <br /> • D3DX math functions on X64 have been heavily optimized for 64-bit processors in this release.</p>
<p> <b>HLSL Compiler</b> <br /> • A series of improvements and bug fixes have been made to the HLSL compiler</p>
<p> <b>Effects Framework</b> <br /> • New functions have been added to allow a developer to specify parameters to be ignored by the effects system and managed directly by the application. </p>
<p> <b>D3DX as a Dynamic-Link Library</b> <br /> • Starting with this SDK release, D3DX is being released as a dynamic-link library (DLL). Updates to D3DX in the future will continue to ship as uniquely-named DLLs that exist side-by-side on the system. This allows for continued improvements to the library without imposing regression risk. D3DX9.lib is still provided as the import library for the DLL which your application can statically link against. See documentation for details.<br /> • The D3DX DLL included in the SDK is automatically installed as part of Installing DirectX with DirectSetup. If your application does not use D3DX, you can remove D3DX from the redistributable (see Directx redist.txt for details).<br /> • The statically-linked debug library (D3DX9dt.lib) has been removed; use D3DX9d.lib instead. </p>
<p> <b>Other</b> <br /> • D3DX for DirectX8 was removed from the SDK in December. This was not mentioned in the release notes for the December SDK.</font> </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=be98e915-188d-4c8f-b042-c50d4507bc02" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f02%2f10%2fDirectXFebruary2005Release.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>The Future of Israel&#8217;s High-Tech Industry is in Gaming</title>
		<link>http://www.developerzen.com/2005/01/30/the-future-of-israels-high-tech-industry-is-in-gaming/</link>
		<comments>http://www.developerzen.com/2005/01/30/the-future-of-israels-high-tech-industry-is-in-gaming/#comments</comments>
		<pubDate>Sun, 30 Jan 2005 14:52:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[&#8220;העתיד של ההיי טק הישראלי הוא בתעשיית הקולנוע ומשחקי המחשב&#8221; &#8211; כך נאמר באחת הכתבות ב-TheMarker היום. הייתי רוצה להאמין שזה נכון אבל למיטב ידעתי אין חברות רציניות בשוק המתמחות בתחומים הנ&#8221;ל. אני באמת מקווה שמגמה זו תשתנה&#8230; הייתי שמח לעבוד בחברה שכזו&#8230; למאמר ב-TheMarker Similar Posts: Dov Moran&#8217;s Latest Invention: A Miniature Company The [...]]]></description>
			<content:encoded><![CDATA[<p dir=rtl> &#8220;העתיד של ההיי טק הישראלי הוא בתעשיית הקולנוע ומשחקי המחשב&#8221; &#8211; כך נאמר באחת הכתבות ב-TheMarker היום.<br /> הייתי רוצה להאמין שזה נכון אבל למיטב ידעתי אין חברות רציניות בשוק המתמחות בתחומים הנ&#8221;ל.<br /> אני באמת מקווה שמגמה זו תשתנה&#8230; הייתי שמח לעבוד בחברה שכזו&#8230; </p>
<p dir=rtl> <a href="http://www.themarker.com/tmc/article.jhtml?ElementId=%2Fibo%2Frepositories%2Fstories%2Fm1_2000%2Fskira20050130_533619.xml&amp;origin=ibo&amp;layer=hightech&amp;layer2=coupon&amp;layer3=technology">למאמר ב-TheMarker</a> </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=cc960cb0-57c1-4540-946f-fc37e4be9b7b" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2005%2f01%2f30%2fTheFutureOfIsraelsHighTechIndustryIsInGaming.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>DirectX 9.0 SDK October Update</title>
		<link>http://www.developerzen.com/2004/10/08/directx-90-sdk-october-update/</link>
		<comments>http://www.developerzen.com/2004/10/08/directx-90-sdk-october-update/#comments</comments>
		<pubDate>Fri, 08 Oct 2004 10:51:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

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		<description><![CDATA[The DirectX 9.0 SDK &#8211; (October 2004) contains the FINAL release of the DirectX 9.0c Runtime and all DirectX software required to create DirectX 9.0 compliant applications in C/C++, and C#. Primary areas of concentration for this Summer Update have been with the Direct3D Extension Library (D3DX), Graphics Samples, Tools and documentation. The included developer [...]]]></description>
			<content:encoded><![CDATA[<p> The DirectX 9.0 SDK &#8211; (October 2004) contains the FINAL release of the DirectX 9.0c Runtime and all DirectX software required to create DirectX 9.0 compliant applications in C/C++, and C#. </p>
<p> Primary areas of concentration for this Summer Update have been with the Direct3D Extension Library (D3DX), Graphics Samples, Tools and documentation. The included developer runtimes and the DirectX Redistributable have also been updated to include the latest updates (DirectX 9.0c). </p>
<p> Here are the download links: <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&amp;displaylang=en">Release Notes</a>, <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=B7BC31FA-2DF1-44FD-95A4-C2555446AED4&amp;displaylang=en">SDK</a>, <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=D6F237DE-A6EE-4DED-8BB6-139536162EB8&amp;displaylang=en">Extras</a>, <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=87336CEE-864D-440E-840F-25C53D5DEEE4&amp;displaylang=en">Symbols</a>. </p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=29bb9adb-8218-401d-9e50-df705ef5adaf" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2004%2f10%2f08%2fDirectX90SDKOctoberUpdate.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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</ul>
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		<title>Ray tracing tutorials on flipcode.org</title>
		<link>http://www.developerzen.com/2004/10/07/ray-tracing-tutorials-on-flipcodeorg/</link>
		<comments>http://www.developerzen.com/2004/10/07/ray-tracing-tutorials-on-flipcodeorg/#comments</comments>
		<pubDate>Thu, 07 Oct 2004 09:13:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[Jacco Bikker&#160;started a new tutorials series at flipcode.org. Check it out: Raytracing Topics &#38; Techniques Part 1: Introduction Raytracing Topics &#38; Techniques Part 2: Phong, Mirrors and Shadows Raytracing Topics &#38; Techniques Part 3: Refractions and Beer&#8217;s Law Raytracing Topics &#38; Techniques Part 4: Spatial Subdivision Similar Posts: Developing a Robust Data Driven UI Using [...]]]></description>
			<content:encoded><![CDATA[<p> <a href="mailto:jacco.bikker@overloaded.com">Jacco Bikker</a>&nbsp;started a new tutorials series at <a href="http://www.flipcode.org/">flipcode.org</a>.<br /> Check it out: </p>
<ul>
<li> <a href="http://www.flipcode.com/articles/article_raytrace01.shtml">Raytracing Topics &amp; Techniques Part 1: Introduction</a>
<li> <a href="http://www.flipcode.com/articles/article_raytrace02.shtml">Raytracing Topics &amp; Techniques Part 2: Phong, Mirrors and Shadows</a>
<li> <a href="http://www.flipcode.com/articles/article_raytrace03.shtml">Raytracing Topics &amp; Techniques Part 3: Refractions and Beer&#8217;s Law</a>
<li> <a href="http://www.flipcode.com/articles/article_raytrace04.shtml">Raytracing Topics &amp; Techniques Part 4: Spatial Subdivision</a> </li>
</ul>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=1a040e84-512c-4271-a427-14f2084d10da" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampf&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2004%2f10%2f07%2fRayTracingTutorialsOnFlipcodeorg.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>Math for 3D Game Programming &amp; Computer Graphics</title>
		<link>http://www.developerzen.com/2004/09/19/math-for-3d-game-programming-computer-graphics/</link>
		<comments>http://www.developerzen.com/2004/09/19/math-for-3d-game-programming-computer-graphics/#comments</comments>
		<pubDate>Sat, 18 Sep 2004 22:06:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sharp3D.Math]]></category>
		<category><![CDATA[Software Development]]></category>

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		<description><![CDATA[I&#8217;ve been thinking about starting a tutorials series about 3D math. I could use Sharp3D.Math for code samples etc&#8230; Anyway, I hope I&#8217;ll have an update about that soon. Similar Posts: Developing a Robust Data Driven UI Using WPF &#8211; An Overdue Summary (and full source code) Cloud Envy Playing with the Windows 7 Fish [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about starting a tutorials series about 3D math. I could use Sharp3D.Math for code samples etc&#8230;<br /> Anyway, I hope I&#8217;ll have an update about that soon.<br /> 
</p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=74471454-a28e-4693-8e81-0546c42133ea" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2004%2f09%2f18%2fMathFor3DGameProgrammingComputerGraphics.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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		<title>The future of Microsoft&#8217;s 3D API</title>
		<link>http://www.developerzen.com/2004/09/18/the-future-of-microsofts-3d-api/</link>
		<comments>http://www.developerzen.com/2004/09/18/the-future-of-microsofts-3d-api/#comments</comments>
		<pubDate>Sat, 18 Sep 2004 19:34:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[DirectX]]></category>

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		<description><![CDATA[There is an interesting article&#160;at extremetech.com about Microsoft&#8217;s plans for its next generation 3D graphics API. Basically, according to the article, Microsoft plans to merge its DirectX with GDI+ for its longhorn platform (which relies heavily on 3D graphics). One of the main shortcommings of DirectX at the moment is vector graphics (In GDI+ you [...]]]></description>
			<content:encoded><![CDATA[<p>There is an <a href="http://www.extremetech.com/article2/0,1558,1629331,00.asp">interesting article</a>&nbsp;at extremetech.com about Microsoft&#8217;s plans for its next generation 3D graphics API. <br /> Basically, according to the article, Microsoft plans to merge its DirectX with GDI+ for its longhorn platform (which relies heavily on 3D graphics).<br /> One of the main shortcommings of DirectX at the moment is vector graphics (In GDI+ you can draw arrows, arcs etc. which is a complex task in DirectX). Hopefully this new platform will bring the advantages of GDI+ to DirectX&#8230;
</p>
<p> <img width="0" height="0" src="http://www.ekampf.com/blog/aggbug.ashx?id=7afd0572-6eb6-4246-83fc-dd5922da959c" /><img height="0" width="0" src="http://services.nuconomy.com/i.nsi?methId=log&#038;projTok=584cb903-33&#038;ownus=ekampfcom&#038;srcId=http%3a%2f%2fwww.ekampf.com%2fblog%2f2004%2f09%2f18%2fTheFutureOfMicrosofts3DAPI.aspx&#038;crtId=148"><strong>Similar Posts:</strong>
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