After doing some performance tests (suggested by Wout de Zeeuw) it became clear to me that using public fields instead of properties can boost the libraries performance by 10%-20% (!!!).

Replacing the static arithmetics methods also yields another 1%-2% performance boost.

Wout has applied these changes to the latest Sharp3D.Math release and I will go over these changes and make an official Sharp3D.Math release as soon as possible after my finals are over.

I will also release a test preview of version 2.0 of the library ASAP…

Stay tuned… :)


Similar Posts:

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • DotNetKicks
  • DZone
  • Slashdot
  • TwitThis
  • E-mail this story to a friend!
  • StumbleUpon


Leave a Comment