Started working on Sharp3D.Math 2.0

I started working on Sharp3D.Math v2.0 using using Visual Studio 2005 (.NET 2.0).
I am using TDD (Test Driven Development) to develop the next version to avoid bugs and make the library more efficient and usable…

Among the new features:

  • Better documentation.
  • Support for .NET 2.0 standards (Like adding TryParse in addition to Parse).
  • Revised code.
  • Better integration support. Trapezoid, Simpson, Romberg integration with accuracy\max iterations support.
  • Statistics.
  • Random and distribution dependent number generators.
  • 3D Surfaces
  • 2D\3D Curves
  • And more…

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