Started working on the next major version of Sharp3D.Math

I started working on the next major version of Sharp3D.Math (2.0) using version 2.0 of the .NET Framework.

Some of the features I am adding:

  • Non-uniform real number random generetors.
  • Signal processing framework.
  • Statistics methods.
  • 3D surfaces.
  • and more….

I would appreciate comments, suggestions etc…

 

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