I’ve been playing with .NET generics trying to find a way to convert the current Sharp3D.Math structures to be generic templates.
The problem with .NET generic templates and numerics code is that there is no way to constraint a type parameter to require the existence of static method that we require for calculations (arithmetic operators etc.)
I found a very good workaround in this article.
Though I do not plan on converting Sharp3D.Math to use generics any time soon I assume I will use this solution when the time to move to .NET 2.0 comes…
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